With V-Ray for Unreal you get the best of both worlds — real-time and ray tracing
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal Now in open beta, we’re excited to introduce V-Ray for Unreal.
Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor. And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
Use the workflow you already know To bring a V-Ray scene into Unreal is simple.
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal. That’s it, you’re in — without needing to be a game engine expert.
Smart translation of materials and lights
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
True photorealistic rendering directly from Unreal
Your gateway to virtual reality
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
Great looking real-time
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.